Scooby-Doo 2 plays fine.Ģ in 1 - SpongeBob Squarepants - Battle for Bikini Bottom & Fairly Oddparents - Breakin' Da Rules (U)(2632)(Sir VG)Ģ in 1 - Spongebob Squarepants Battle for Bikini Bottom & Jimmy Neutron Boy Genius (E)(2082)(Independent)Ģ in 1 - SpongeBob Squarepants Battle for Bikini Bottom & Nicktoons Freeze Frame Frenzy (U)(2571)(Sir VG)įairly Oddparents - Hang at beginning as introduction text appears from the top Scooby-Doo - The Motion Picture (U)(0463)(Mode7)Īfter Logo are displayed, the game hangs in a white screen. Tomb Raider - The Prophecy (U)(1792)(BatMan) - Corrupt/Missing audio.Ģ in 1 - Scooby-Doo & Scooby-Doo 2 Monsters Unleashed (U)(2570)(Sir VG) Prince of Persia - The Sands of Time (U)(1232)(Eurasia) - Background effects bugged at initial menu.Īlso, you get a white screen after starting while music plays. Upon initial information screen, emulation loops/hangs and audio is corrupted.Ģ in 1 - Prince of Persia - The Sands of Time & Tomb Raider - The Prophecy (E)(2388)(Independent) The 2-1 version plays ok.Ģ in 1 - Quad Desert Fury & Monster Trucks (U)(2138)(Trashman) Pac hangs on a white screen as well in single rom. Pac-Man Maze Madness (U)(1674)(Venom)Ĭorrupt/Missing audio. Pac-Man - Maze Madness & Pac-Man World (U)(2572)(Sir VG) Hugo - The Evil Mirror (U)(1962)(Evlstar) - Slight audio corruption before Introduction, otherwise seems fine.Ģ in 1 - Ms. Hugo - Bukkazoom (E)(1234)(Rising Sun) - Corrupted/Missing auduo (U)(2603)(Sir VG)Ģ in 1 - Finding Nemo & The Incredibles (E)(2678)(Independent)Ģ in 1 - Hugo Bukkazoom & Hugo & The Evil Mirror (E)(2197)(Rising Sun) There is text on screen which does not show completely at the bottom.Ģ in 1 - Finding Nemo & Finding Nemo - The Continuing Adventures (E)(2650)(Independent)Ģ in 1 - Finding Nemo & Monsters Inc.
![banjo kazooie rom black jigsaw transitions banjo kazooie rom black jigsaw transitions](https://images-na.ssl-images-amazon.com/images/I/41M0FHfoDaL._SX354_BO1,204,203,200_.jpg)
Trimming will cause sound errors and more by missing game data.įirst batch of audio/video/hanging problems:Ģ in 1 - Asterix and Obelix (E)(2030)(Rising Sun) (Select Asterix PAF!)Īsterix & Obelix - PAF! Them All! (E)(0278)(Menace)Īfter choosing language, start a game of Asterix & Cleopatra. Classic NES using FDS as source will not have 4 times repeats. For instance Zelda uses a size check and in case it detects a trimmed ROM the controls will behave slow and you will not be able to play the game accurately. Classic NES games using NES games as source will often have 4 times the same data which is exactly stored like that on the chip and used as copy protection. Oh, and never use trimmed 1 MB ROMs - these are bad underdumps. So you can't use automatic save as it will allow SRAM. The game will check for being played on flash hardware by trying to write to SRAM and if it is able to it will show a game pak error message. Many GBA games are copy protected and these will only work when setting the save type to EEPROM (erase old. Same in VBA and No$GBA.Ĭlassic NES and Famicom Mini are working just fine unless you use a bad dump or wrong settings.
#Banjo kazooie rom black jigsaw transitions series
Now I know what I'm going to spend my long weekend doing.Ħ) No Classic NES series games work. I just checked Matt Current in VBA, it has horrible static-y sound in exactly the same spot as MESS. Namely, the raster effects at the beginning of Castlevania: Harmony of Dissonance, and the intentional screen-tearing effect in some parts of Matt Current.ĮTA: Oh, cute, cuuuuute.
![banjo kazooie rom black jigsaw transitions banjo kazooie rom black jigsaw transitions](https://cdn1.dotesports.com/wp-content/uploads/2019/09/05035156/banjo-kazooie-smash-ultimate-new-screenshots-4.jpg)
So, I would even wager that a number of the graphical issues you and I are still seeing are caused by this. So even very small cycle-errors in an emulator can lead to this issue However, even on hardware, it misses the blank in some unfortunate camera angles - we ended up just avoiding those camera angles in the demo.
#Banjo kazooie rom black jigsaw transitions code
I believe I stuffed all the code into the vblank interrupt becase the routine was supposed to run at 60 fps. IIRC, what happens is that the emulators thinks some ROM-fetches are slower than they are supposed to be, leading to vblank being missed. The noise during the bumped spheres in white fog-part on some emulators is usually not caused by the sound-player itself, but by emulators not emulating ROM wait-states correctly (or in most cases at all). The decoding itself takes about 5% CPU time.
![banjo kazooie rom black jigsaw transitions banjo kazooie rom black jigsaw transitions](https://i.ytimg.com/vi/jeEIGaVSsss/maxresdefault.jpg)
![banjo kazooie rom black jigsaw transitions banjo kazooie rom black jigsaw transitions](https://i.ytimg.com/vi/q-Wi42v2mmA/hqdefault.jpg)
I know that very well - it was written by me The audio-player is an IMA-ADPCM decoder.